![]() Onyx's Slide attack and Dodge distance is shorter than intended currently.H scenes involving multiple enemies can sometimes result in them stacking on top of each other afterward.Here are the newest/most relevant known issues. Fixed issue with camera at startup for sewers wave survival mission.Adjusted player spawn position in Slums Basement to prevent player from walking right back out if holding Up upon entering.Spawning into new maps now always starts player with intended facing direction.Added male cop to set of spawnable enemies in Slums Street.Fixed shop pause menu displaying "Game Paused" instead of "Shop" or shop name.Fixed Help artwork that incorrectly says H scenes are unlocked via green containers.Fixed the "camera flash" visual glitch caused by clothing damage explosion unexpectedly replaying for a few frames.Added clothing damage FX (confetti) to match Onyx's clothing colors.Changed consumables sorting rules so that ones with lower charges are listed on top.Changed Exhaustion gauge in pause menu to fill from left-to-right instead of right-to-left.Fixed issue resulting in player lives indicator (stars under gauges) not working correctly after changing the playthrough - loading the game, starting new game, restarting stage from Game Over screen, etc.Fixed issue resulting in The Hub shop being broken/corrupted after restarting the mission/stage from Game Over screen.Removed support for 21:9 aspect ratio (too many game breaking scenarios).Repainted sections of the right side of the Slums Street map.Added parallax and additional background artwork to Slums Street map.Made a lot of animation and clipping fixes + added missing physics to Onyx + Semi's H scene.Added/fixed physics for hair/clothes/boobs in Onyx v Thug and Onyx v Thug + Runt intros.Improved animation in new Onyx v Thug + Runt intro.Added Onyx v Thug + Runt transition from le booberjobber to das BJ.Onyx's gear can now be damaged/broken via combat.The following is only a list of player-facing changes, unless otherwise noted. We also took the opportunity to improve the rest of the art in some areas.Īs usual there are a ton of fixes and minor additions as well, so please check out the changelog below! Something else to point out is that we will likely add a "damaged" state to Onyx's gear where the it shows wear and tear but is not removed from her (this goes for enemies too, as you've seen from some of the art we've posted).Īnother major change is that parallax has been added to the Slums Street map! This took way more artwork than initially expected, but I'm super pleased with how it came out, and has been a great test of our systems and environment art workflow. Right now all equipment has the same amount of durability, but this too will change. The major change this release is that we've added the capability for Onyx's gear to be damaged/broken via combat! Keep in mind it will certainly receive balancing changes, but let us know if you think it degrades too fast / slowly. ![]() ![]() As mentioned in the monthly progress update, this one is the same as the September 19 Inner Circle release.
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